The board and the set-up
Chess is played on an 8×8 board with a light square in each player's bottom-right corner. Columns are called files (a to h) and rows are ranks (1 to 8). White always moves first.
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How the pieces move
King
One square in any direction. The king can never move into check, meaning onto a square attacked by an enemy piece.
Queen
Any number of squares in a straight line: along a rank, a file or a diagonal. She is the most powerful piece, worth about nine pawns.
Rook
Any number of squares along a rank or file. Worth about five pawns.
Bishop
Any number of squares diagonally, so each bishop stays on one colour for the whole game. Worth about three pawns.
Knight
Moves in an L shape: two squares in one direction and one to the side. It is the only piece that can jump over others. Worth about three pawns.
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Pawn
Pawns move straight forward one square, or two squares on their very first move. They capture differently: one square diagonally forward. A pawn can never move backwards.
Check and checkmate
When a king is attacked it is in check, and the player must get out of check at once by moving the king, blocking the attack, or capturing the attacker. If there is no way out, it is checkmate and the game is over.
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The three special moves
Castling
Once per game, the king can move two squares towards a rook, and that rook jumps over to the square on the king's other side. It tucks the king away and brings the rook into play. You may castle only if:
- neither the king nor that rook has moved yet;
- every square between them is empty;
- the king is not in check, and does not pass through or land on an attacked square.
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En passant
If a pawn moves two squares and lands beside an enemy pawn, that enemy pawn may capture it as if it had moved only one square. This is only allowed on the very next move.
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Promotion
A pawn that reaches the far end of the board must be turned into a queen, rook, bishop or knight of the same colour. Almost everyone chooses a queen, which is why it is also called queening. You can have more than one queen.
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How a game ends
A win comes from checkmate, from the opponent resigning, or from the opponent running out of time (as long as you still have enough material that a checkmate is possible).
A draw happens in several ways:
- Stalemate: the player to move is not in check but has no legal move.
- Threefold repetition: the same position occurs three times with the same player to move.
- Fifty-move rule: fifty moves by each side without a capture or a pawn move.
- Insufficient material: neither side can possibly checkmate, for example king against king, or king and bishop against king.
- Agreement: both players agree to a draw.
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Where to go next
Learn to read and write the moves in notation, FEN and PGN, then start building good habits with opening principles.